ReceiverBase.Event Property
Important
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Each Receiver has a base Event it raises, (in addition to others).
C++
public:
property UnityEngine::Events::UnityEvent ^ Event { UnityEngine::Events::UnityEvent ^ get(); void set(UnityEngine::Events::UnityEvent ^ value); };
public UnityEngine.Events.UnityEvent Event { get; set; }
member this.Event : UnityEngine.Events.UnityEvent with get, set
Public Property Event As UnityEvent
UnityEngine.Events.UnityEvent
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |