GltfBufferView.Target Property

Definition

The target that the WebGL buffer should be bound to. All valid values correspond to WebGL enums. When this is not provided, the bufferView contains animation or skin data.

C++
public:
 property Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfBufferViewTarget Target { Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfBufferViewTarget get(); void set(Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfBufferViewTarget value); };

Property Value

Applies to

Product Versions
MRTK2 Unity 2018 2.6.0, 2.7.0
MRTK2 Unity 2019 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.6.0, 2.7.0, 2.8.0