GltfBufferView.Target Property
Important
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The target that the WebGL buffer should be bound to. All valid values correspond to WebGL enums. When this is not provided, the bufferView contains animation or skin data.
C++
public:
property Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfBufferViewTarget Target { Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfBufferViewTarget get(); void set(Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfBufferViewTarget value); };
public Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfBufferViewTarget Target { get; set; }
member this.Target : Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfBufferViewTarget with get, set
Public Property Target As GltfBufferViewTarget
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.6.0, 2.7.0, 2.8.0 |