GltfMaterial.emissiveFactor Field
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The RGB components of the emissive color of the material. If an emissiveTexture is specified, this value is multiplied with the texel values. 0.01.033
C++
public: cli::array <float> ^ emissiveFactor;
public float[] emissiveFactor;
val mutable emissiveFactor : single[]
Public emissiveFactor As Single()
Single[]
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |