GltfMaterial.normalTexture Field

Definition

A tangent space normal map. Each texel represents the XYZ components of a normal vector in tangent space.

C++
public: Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfNormalTextureInfo ^ normalTexture;

Field Value

Applies to

Product Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0