GltfSkin Class

Definition

C++
public ref class GltfSkin : Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfChildOfRootProperty
Inheritance
Attributes

Constructors

Fields

Extensions

https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/extension.schema.json

(Inherited from GltfProperty)
Extras

https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/extras.schema.json

(Inherited from GltfProperty)
inverseBindMatrices

The index of the accessor containing the floating-point 4x4 inverse-bind matrices. The default is that each matrix is a 4x4 Identity matrix, which implies that inverse-bind matrices were pre-applied.

joints

Indices of skeleton nodes, used as joints in this skin. The array length must be the same as the count property of the inverseBindMatrices accessor (when defined).

name

The user-defined name of this object. This is not necessarily unique, e.g., an accessor and a buffer could have the same name, or two accessors could even have the same name.

(Inherited from GltfChildOfRootProperty)
skeleton

The index of the node used as a skeleton root. When undefined, joints transforms resolve to scene root.

Applies to

Product Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0