GltfSkin Class
Important
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Joints and matrices defining a skin. https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/skin.schema.json
public ref class GltfSkin : Microsoft::MixedReality::Toolkit::Utilities::Gltf::Schema::GltfChildOfRootProperty
[System.Serializable]
public class GltfSkin : Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema.GltfChildOfRootProperty
[<System.Serializable>]
type GltfSkin = class
inherit GltfChildOfRootProperty
Public Class GltfSkin
Inherits GltfChildOfRootProperty
- Inheritance
- Attributes
Extensions |
https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/extension.schema.json (Inherited from GltfProperty) |
Extras |
https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/extras.schema.json (Inherited from GltfProperty) |
inverse |
The index of the accessor containing the floating-point 4x4 inverse-bind matrices. The default is that each matrix is a 4x4 Identity matrix, which implies that inverse-bind matrices were pre-applied. |
joints |
Indices of skeleton nodes, used as joints in this skin. The array length must be the
same as the |
name |
The user-defined name of this object. This is not necessarily unique, e.g., an accessor and a buffer could have the same name, or two accessors could even have the same name. (Inherited from GltfChildOfRootProperty) |
skeleton |
The index of the node used as a skeleton root. When undefined, joints transforms resolve to scene root. |
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |