MathUtilities.ClosestPointOnLineToPoint(Vector3, Vector3, Vector3) Method
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C++
public:
static UnityEngine::Vector3 ClosestPointOnLineToPoint(UnityEngine::Vector3 point, UnityEngine::Vector3 linePointA, UnityEngine::Vector3 linePointB);
public static UnityEngine.Vector3 ClosestPointOnLineToPoint (UnityEngine.Vector3 point, UnityEngine.Vector3 linePointA, UnityEngine.Vector3 linePointB);
static member ClosestPointOnLineToPoint : UnityEngine.Vector3 * UnityEngine.Vector3 * UnityEngine.Vector3 -> UnityEngine.Vector3
Public Shared Function ClosestPointOnLineToPoint (point As Vector3, linePointA As Vector3, linePointB As Vector3) As Vector3
- point
- UnityEngine.Vector3
- linePointA
- UnityEngine.Vector3
- linePointB
- UnityEngine.Vector3
UnityEngine.Vector3
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |