RuntimeSceneUtils.FindScene(String, Scene, Int32) Method
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Finds a scene in our build settings by name.
C++
public:
static bool FindScene(System::String ^ sceneName, [Runtime::InteropServices::Out] UnityEngine::SceneManagement::Scene % scene, [Runtime::InteropServices::Out] int % sceneIndex);
public static bool FindScene (string sceneName, out UnityEngine.SceneManagement.Scene scene, out int sceneIndex);
static member FindScene : string * Scene * int -> bool
Public Shared Function FindScene (sceneName As String, ByRef scene As Scene, ByRef sceneIndex As Integer) As Boolean
- sceneName
- String
- scene
- UnityEngine.SceneManagement.Scene
- sceneIndex
- Int32
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |