TapToPlace.DefaultPlacementDistance Property

Definition

The default distance (in meters) an object will be placed relative to the TrackedTargetType forward in the SolverHandler. The GameObjectToPlace will be placed at the default placement distance if a surface is not hit by the raycast.

C++
public:
 property float DefaultPlacementDistance { float get(); void set(float value); };

Property Value

Applies to

Product Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0