TapToPlace.DefaultPlacementDistance Property
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The default distance (in meters) an object will be placed relative to the TrackedTargetType forward in the SolverHandler. The GameObjectToPlace will be placed at the default placement distance if a surface is not hit by the raycast.
C++
public:
property float DefaultPlacementDistance { float get(); void set(float value); };
public float DefaultPlacementDistance { get; set; }
member this.DefaultPlacementDistance : single with get, set
Public Property DefaultPlacementDistance As Single
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |