TapToPlace.MagneticSurfaces Property

Definition

Array of LayerMask to execute from highest to lowest priority. First layermask to provide a raycast hit will be used by component.

C++
public:
 property cli::array <UnityEngine::LayerMask> ^ MagneticSurfaces { cli::array <UnityEngine::LayerMask> ^ get(); void set(cli::array <UnityEngine::LayerMask> ^ value); };

Property Value

UnityEngine.LayerMask[]

Applies to

Product Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0