TapToPlace.MagneticSurfaces Property
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Array of LayerMask to execute from highest to lowest priority. First layermask to provide a raycast hit will be used by component.
C++
public:
property cli::array <UnityEngine::LayerMask> ^ MagneticSurfaces { cli::array <UnityEngine::LayerMask> ^ get(); void set(cli::array <UnityEngine::LayerMask> ^ value); };
public UnityEngine.LayerMask[] MagneticSurfaces { get; set; }
member this.MagneticSurfaces : UnityEngine.LayerMask[] with get, set
Public Property MagneticSurfaces As LayerMask()
UnityEngine.LayerMask[]
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |