OrienterThreeBody.ComputeRotations Method


Override to compute rotations unconstrained as a rotation about the gravity vector, Y-axis.

protected override bool ComputeRotations ();
override this.ComputeRotations : unit -> bool
Protected Overrides Function ComputeRotations () As Boolean


True on success.


It takes at least 3 non-collinear points to imply a rotation. If there are fewer than that, this reverts back to the behavior of computing a rotation which pitches to align points but doesn't introduce roll.

Applies to