Three Body. Compute Rotations Method
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Override to compute rotations unconstrained as a rotation about the gravity vector, Y-axis.
protected override bool ComputeRotations ();
override this.ComputeRotations : unit -> bool
Protected Overrides Function ComputeRotations () As Boolean
True on success.
It takes at least 3 non-collinear points to imply a rotation. If there are fewer than that, this reverts back to the behavior of computing a rotation which pitches to align points but doesn't introduce roll.