FlagsAttribute Class
Definition
Important
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Indicates that an enumeration can be treated as a bit field; that is, a set of flags.
public ref class FlagsAttribute : Attribute
[System.AttributeUsage(System.AttributeTargets.Enum, Inherited=false)]
public class FlagsAttribute : Attribute
[System.AttributeUsage(System.AttributeTargets.Enum, Inherited=false)]
[System.Serializable]
public class FlagsAttribute : Attribute
[System.AttributeUsage(System.AttributeTargets.Enum, Inherited=false)]
[System.Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public class FlagsAttribute : Attribute
[<System.AttributeUsage(System.AttributeTargets.Enum, Inherited=false)>]
type FlagsAttribute = class
inherit Attribute
[<System.AttributeUsage(System.AttributeTargets.Enum, Inherited=false)>]
[<System.Serializable>]
type FlagsAttribute = class
inherit Attribute
[<System.AttributeUsage(System.AttributeTargets.Enum, Inherited=false)>]
[<System.Serializable>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type FlagsAttribute = class
inherit Attribute
Public Class FlagsAttribute
Inherits Attribute
- Inheritance
- Attributes
Examples
The following example illustrates the use of the FlagsAttribute
attribute and shows the effect on the ToString method of using FlagsAttribute
on an Enum declaration.
using namespace System;
// Define an Enum without FlagsAttribute.
public enum class SingleHue : short
{
None = 0,
Black = 1,
Red = 2,
Green = 4,
Blue = 8
};
// Define an Enum with FlagsAttribute.
[Flags]
enum class MultiHue : short
{
None = 0,
Black = 1,
Red = 2,
Green = 4,
Blue = 8
};
int main()
{
// Display all possible combinations of values.
Console::WriteLine(
"All possible combinations of values without FlagsAttribute:");
for (int val = 0; val <= 16; val++)
Console::WriteLine("{0,3} - {1:G}", val, (SingleHue)val);
Console::WriteLine(
"\nAll possible combinations of values with FlagsAttribute:");
// Display all combinations of values, and invalid values.
for (int val = 0; val <= 16; val++ )
Console::WriteLine("{0,3} - {1:G}", val, (MultiHue)val);
}
// The example displays the following output:
// All possible combinations of values without FlagsAttribute:
// 0 - None
// 1 - Black
// 2 - Red
// 3 - 3
// 4 - Green
// 5 - 5
// 6 - 6
// 7 - 7
// 8 - Blue
// 9 - 9
// 10 - 10
// 11 - 11
// 12 - 12
// 13 - 13
// 14 - 14
// 15 - 15
// 16 - 16
//
// All possible combinations of values with FlagsAttribute:
// 0 - None
// 1 - Black
// 2 - Red
// 3 - Black, Red
// 4 - Green
// 5 - Black, Green
// 6 - Red, Green
// 7 - Black, Red, Green
// 8 - Blue
// 9 - Black, Blue
// 10 - Red, Blue
// 11 - Black, Red, Blue
// 12 - Green, Blue
// 13 - Black, Green, Blue
// 14 - Red, Green, Blue
// 15 - Black, Red, Green, Blue
// 16 - 16
using System;
class Example
{
// Define an Enum without FlagsAttribute.
enum SingleHue : short
{
None = 0,
Black = 1,
Red = 2,
Green = 4,
Blue = 8
};
// Define an Enum with FlagsAttribute.
[Flags]
enum MultiHue : short
{
None = 0,
Black = 1,
Red = 2,
Green = 4,
Blue = 8
};
static void Main( )
{
// Display all possible combinations of values.
Console.WriteLine(
"All possible combinations of values without FlagsAttribute:");
for(int val = 0; val <= 16; val++ )
Console.WriteLine( "{0,3} - {1:G}", val, (SingleHue)val);
// Display all combinations of values, and invalid values.
Console.WriteLine(
"\nAll possible combinations of values with FlagsAttribute:");
for( int val = 0; val <= 16; val++ )
Console.WriteLine( "{0,3} - {1:G}", val, (MultiHue)val);
}
}
// The example displays the following output:
// All possible combinations of values without FlagsAttribute:
// 0 - None
// 1 - Black
// 2 - Red
// 3 - 3
// 4 - Green
// 5 - 5
// 6 - 6
// 7 - 7
// 8 - Blue
// 9 - 9
// 10 - 10
// 11 - 11
// 12 - 12
// 13 - 13
// 14 - 14
// 15 - 15
// 16 - 16
//
// All possible combinations of values with FlagsAttribute:
// 0 - None
// 1 - Black
// 2 - Red
// 3 - Black, Red
// 4 - Green
// 5 - Black, Green
// 6 - Red, Green
// 7 - Black, Red, Green
// 8 - Blue
// 9 - Black, Blue
// 10 - Red, Blue
// 11 - Black, Red, Blue
// 12 - Green, Blue
// 13 - Black, Green, Blue
// 14 - Red, Green, Blue
// 15 - Black, Red, Green, Blue
// 16 - 16
open System
// Define an Enum without FlagsAttribute.
type SingleHue =
| None = 0
| Black = 1
| Red = 2
| Green = 4
| Blue = 8
// Define an Enum with FlagsAttribute.
[<Flags>]
type MultiHue =
| None = 0
| Black = 1
| Red = 2
| Green = 4
| Blue = 8
// Display all possible combinations of values.
printfn "All possible combinations of values without FlagsAttribute:"
for i = 0 to 16 do
printfn $"{i,3} - {enum<SingleHue> i:G}"
// Display all combinations of values, and invalid values.
printfn "\nAll possible combinations of values with FlagsAttribute:"
for i = 0 to 16 do
printfn $"{i,3} - {enum<MultiHue> i:G}"
// The example displays the following output:
// All possible combinations of values without FlagsAttribute:
// 0 - None
// 1 - Black
// 2 - Red
// 3 - 3
// 4 - Green
// 5 - 5
// 6 - 6
// 7 - 7
// 8 - Blue
// 9 - 9
// 10 - 10
// 11 - 11
// 12 - 12
// 13 - 13
// 14 - 14
// 15 - 15
// 16 - 16
//
// All possible combinations of values with FlagsAttribute:
// 0 - None
// 1 - Black
// 2 - Red
// 3 - Black, Red
// 4 - Green
// 5 - Black, Green
// 6 - Red, Green
// 7 - Black, Red, Green
// 8 - Blue
// 9 - Black, Blue
// 10 - Red, Blue
// 11 - Black, Red, Blue
// 12 - Green, Blue
// 13 - Black, Green, Blue
// 14 - Red, Green, Blue
// 15 - Black, Red, Green, Blue
// 16 - 16
Module Example
' Define an Enum without FlagsAttribute.
Enum SingleHue As Short
None = 0
Black = 1
Red = 2
Green = 4
Blue = 8
End Enum
' Define an Enum with FlagsAttribute.
<Flags()>
Enum MultiHue As Short
None = 0
Black = 1
Red = 2
Green = 4
Blue = 8
End Enum
Sub Main()
' Display all possible combinations of values.
Console.WriteLine(
"All possible combinations of values without FlagsAttribute:")
For val As Integer = 0 To 16
Console.WriteLine("{0,3} - {1:G}", val, CType(val, SingleHue))
Next
Console.WriteLine()
' Display all combinations of values, and invalid values.
Console.WriteLine(
"All possible combinations of values with FlagsAttribute:")
For val As Integer = 0 To 16
Console.WriteLine( "{0,3} - {1:G}", val, CType(val, MultiHue))
Next
End Sub
End Module
' The example displays the following output:
' All possible combinations of values without FlagsAttribute:
' 0 - None
' 1 - Black
' 2 - Red
' 3 - 3
' 4 - Green
' 5 - 5
' 6 - 6
' 7 - 7
' 8 - Blue
' 9 - 9
' 10 - 10
' 11 - 11
' 12 - 12
' 13 - 13
' 14 - 14
' 15 - 15
' 16 - 16
'
' All possible combinations of values with FlagsAttribute:
' 0 - None
' 1 - Black
' 2 - Red
' 3 - Black, Red
' 4 - Green
' 5 - Black, Green
' 6 - Red, Green
' 7 - Black, Red, Green
' 8 - Blue
' 9 - Black, Blue
' 10 - Red, Blue
' 11 - Black, Red, Blue
' 12 - Green, Blue
' 13 - Black, Green, Blue
' 14 - Red, Green, Blue
' 15 - Black, Red, Green, Blue
' 16 - 16
The preceding example defines two color-related enumerations, SingleHue
and MultiHue
. The latter has the FlagsAttribute
attribute; the former does not. The example shows the difference in behavior when a range of integers, including integers that do not represent underlying values of the enumeration type, are cast to the enumeration type and their string representations displayed. For example, note that 3 cannot be represented as a SingleHue
value because 3 is not the underlying value of any SingleHue
member, whereas the FlagsAttribute
attribute makes it possible to represent 3 as a MultiHue
value of Black, Red
.
The following example defines another enumeration with the FlagsAttribute
attribute and shows how to use bitwise logical and equality operators to determine whether one or more bit fields are set in an enumeration value. You can also use the Enum.HasFlag method to do that, but that is not shown in this example.
using namespace System;
[Flags]
enum class PhoneService
{
None = 0,
LandLine = 1,
Cell = 2,
Fax = 4,
Internet = 8,
Other = 16
};
void main()
{
// Define three variables representing the types of phone service
// in three households.
PhoneService household1 = PhoneService::LandLine | PhoneService::Cell |
PhoneService::Internet;
PhoneService household2 = PhoneService::None;
PhoneService household3 = PhoneService::Cell | PhoneService::Internet;
// Store the variables in an array for ease of access.
array<PhoneService>^ households = { household1, household2, household3 };
// Which households have no service?
for (int ctr = 0; ctr < households->Length; ctr++)
Console::WriteLine("Household {0} has phone service: {1}",
ctr + 1,
households[ctr] == PhoneService::None ?
"No" : "Yes");
Console::WriteLine();
// Which households have cell phone service?
for (int ctr = 0; ctr < households->Length; ctr++)
Console::WriteLine("Household {0} has cell phone service: {1}",
ctr + 1,
(households[ctr] & PhoneService::Cell) == PhoneService::Cell ?
"Yes" : "No");
Console::WriteLine();
// Which households have cell phones and land lines?
PhoneService cellAndLand = PhoneService::Cell | PhoneService::LandLine;
for (int ctr = 0; ctr < households->Length; ctr++)
Console::WriteLine("Household {0} has cell and land line service: {1}",
ctr + 1,
(households[ctr] & cellAndLand) == cellAndLand ?
"Yes" : "No");
Console::WriteLine();
// List all types of service of each household?//
for (int ctr = 0; ctr < households->Length; ctr++)
Console::WriteLine("Household {0} has: {1:G}",
ctr + 1, households[ctr]);
Console::WriteLine();
}
// The example displays the following output:
// Household 1 has phone service: Yes
// Household 2 has phone service: No
// Household 3 has phone service: Yes
//
// Household 1 has cell phone service: Yes
// Household 2 has cell phone service: No
// Household 3 has cell phone service: Yes
//
// Household 1 has cell and land line service: Yes
// Household 2 has cell and land line service: No
// Household 3 has cell and land line service: No
//
// Household 1 has: LandLine, Cell, Internet
// Household 2 has: None
// Household 3 has: Cell, Internet
using System;
[Flags]
public enum PhoneService
{
None = 0,
LandLine = 1,
Cell = 2,
Fax = 4,
Internet = 8,
Other = 16
}
public class Example
{
public static void Main()
{
// Define three variables representing the types of phone service
// in three households.
var household1 = PhoneService.LandLine | PhoneService.Cell |
PhoneService.Internet;
var household2 = PhoneService.None;
var household3 = PhoneService.Cell | PhoneService.Internet;
// Store the variables in an array for ease of access.
PhoneService[] households = { household1, household2, household3 };
// Which households have no service?
for (int ctr = 0; ctr < households.Length; ctr++)
Console.WriteLine("Household {0} has phone service: {1}",
ctr + 1,
households[ctr] == PhoneService.None ?
"No" : "Yes");
Console.WriteLine();
// Which households have cell phone service?
for (int ctr = 0; ctr < households.Length; ctr++)
Console.WriteLine("Household {0} has cell phone service: {1}",
ctr + 1,
(households[ctr] & PhoneService.Cell) == PhoneService.Cell ?
"Yes" : "No");
Console.WriteLine();
// Which households have cell phones and land lines?
var cellAndLand = PhoneService.Cell | PhoneService.LandLine;
for (int ctr = 0; ctr < households.Length; ctr++)
Console.WriteLine("Household {0} has cell and land line service: {1}",
ctr + 1,
(households[ctr] & cellAndLand) == cellAndLand ?
"Yes" : "No");
Console.WriteLine();
// List all types of service of each household?//
for (int ctr = 0; ctr < households.Length; ctr++)
Console.WriteLine("Household {0} has: {1:G}",
ctr + 1, households[ctr]);
Console.WriteLine();
}
}
// The example displays the following output:
// Household 1 has phone service: Yes
// Household 2 has phone service: No
// Household 3 has phone service: Yes
//
// Household 1 has cell phone service: Yes
// Household 2 has cell phone service: No
// Household 3 has cell phone service: Yes
//
// Household 1 has cell and land line service: Yes
// Household 2 has cell and land line service: No
// Household 3 has cell and land line service: No
//
// Household 1 has: LandLine, Cell, Internet
// Household 2 has: None
// Household 3 has: Cell, Internet
open System
[<Flags>]
type PhoneService =
| None = 0
| LandLine = 1
| Cell = 2
| Fax = 4
| Internet = 8
| Other = 16
// Define three variables representing the types of phone service
// in three households.
let household1 =
PhoneService.LandLine ||| PhoneService.Cell ||| PhoneService.Internet
let household2 =
PhoneService.None
let household3 =
PhoneService.Cell ||| PhoneService.Internet
// Store the variables in a list for ease of access.
let households =
[ household1; household2; household3 ]
// Which households have no service?
for i = 0 to households.Length - 1 do
printfn $"""Household {i + 1} has phone service: {if households[i] = PhoneService.None then "No" else "Yes"}"""
printfn ""
// Which households have cell phone service?
for i = 0 to households.Length - 1 do
printfn $"""Household {i + 1} has cell phone service: {if households[i] &&& PhoneService.Cell = PhoneService.Cell then "Yes" else "No"}"""
printfn ""
// Which households have cell phones and land lines?
let cellAndLand =
PhoneService.Cell ||| PhoneService.LandLine
for i = 0 to households.Length - 1 do
printfn $"""Household {i + 1} has cell and land line service: {if households[i] &&& cellAndLand = cellAndLand then "Yes" else "No"}"""
printfn ""
// List all types of service of each household?//
for i = 0 to households.Length - 1 do
printfn $"Household {i + 1} has: {households[i]:G}"
// The example displays the following output:
// Household 1 has phone service: Yes
// Household 2 has phone service: No
// Household 3 has phone service: Yes
//
// Household 1 has cell phone service: Yes
// Household 2 has cell phone service: No
// Household 3 has cell phone service: Yes
//
// Household 1 has cell and land line service: Yes
// Household 2 has cell and land line service: No
// Household 3 has cell and land line service: No
//
// Household 1 has: LandLine, Cell, Internet
// Household 2 has: None
// Household 3 has: Cell, Internet
<Flags()>
Public Enum PhoneService As Integer
None = 0
LandLine = 1
Cell = 2
Fax = 4
Internet = 8
Other = 16
End Enum
Module Example
Public Sub Main()
' Define three variables representing the types of phone service
' in three households.
Dim household1 As PhoneService = PhoneService.LandLine Or
PhoneService.Cell Or
PhoneService.Internet
Dim household2 As PhoneService = PhoneService.None
Dim household3 As PhoneService = PhoneService.Cell Or
PhoneService.Internet
' Store the variables in an array for ease of access.
Dim households() As PhoneService = { household1, household2,
household3 }
' Which households have no service?
For ctr As Integer = 0 To households.Length - 1
Console.WriteLine("Household {0} has phone service: {1}",
ctr + 1,
If(households(ctr) = PhoneService.None,
"No", "Yes"))
Next
Console.WriteLine()
' Which households have cell phone service?
For ctr As Integer = 0 To households.Length - 1
Console.WriteLine("Household {0} has cell phone service: {1}",
ctr + 1,
If((households(ctr) And PhoneService.Cell) = PhoneService.Cell,
"Yes", "No"))
Next
Console.WriteLine()
' Which households have cell phones and land lines?
Dim cellAndLand As PhoneService = PhoneService.Cell Or PhoneService.LandLine
For ctr As Integer = 0 To households.Length - 1
Console.WriteLine("Household {0} has cell and land line service: {1}",
ctr + 1,
If((households(ctr) And cellAndLand) = cellAndLand,
"Yes", "No"))
Next
Console.WriteLine()
' List all types of service of each household?'
For ctr As Integer = 0 To households.Length - 1
Console.WriteLine("Household {0} has: {1:G}",
ctr + 1, households(ctr))
Next
Console.WriteLine()
End Sub
End Module
' The example displays the following output:
' Household 1 has phone service: Yes
' Household 2 has phone service: No
' Household 3 has phone service: Yes
'
' Household 1 has cell phone service: Yes
' Household 2 has cell phone service: No
' Household 3 has cell phone service: Yes
'
' Household 1 has cell and land line service: Yes
' Household 2 has cell and land line service: No
' Household 3 has cell and land line service: No
'
' Household 1 has: LandLine, Cell, Internet
' Household 2 has: None
' Household 3 has: Cell, Internet
Remarks
Bit fields are generally used for lists of elements that might occur in combination, whereas enumeration constants are generally used for lists of mutually exclusive elements. Therefore, bit fields are designed to be combined with a bitwise OR operation to generate unnamed values, whereas enumerated constants are not. Languages vary in their use of bit fields compared to enumeration constants.
Attributes of the FlagsAttribute
AttributeUsageAttribute is applied to this class, and its Inherited property specifies false
. This attribute can only be applied to enumerations.
Guidelines for FlagsAttribute and Enum
Use the FlagsAttribute custom attribute for an enumeration only if a bitwise operation (AND, OR, EXCLUSIVE OR) is to be performed on a numeric value.
Define enumeration constants in powers of two, that is, 1, 2, 4, 8, and so on. This means the individual flags in combined enumeration constants do not overlap.
Consider creating an enumerated constant for commonly used flag combinations. For example, if you have an enumeration used for file I/O operations that contains the enumerated constants
Read = 1
andWrite = 2
, consider creating the enumerated constantReadWrite = Read OR Write
, which combines theRead
andWrite
flags. In addition, the bitwise OR operation used to combine the flags might be considered an advanced concept in some circumstances that should not be required for simple tasks.Use caution if you define a negative number as a flag enumerated constant because many flag positions might be set to 1, which might make your code confusing and encourage coding errors.
A convenient way to test whether a flag is set in a numeric value is to perform a bitwise AND operation between the numeric value and the flag enumerated constant, which sets all bits in the numeric value to zero that do not correspond to the flag, then test whether the result of that operation is equal to the flag enumerated constant.
Use
None
as the name of the flag enumerated constant whose value is zero. You cannot use theNone
enumerated constant in a bitwise AND operation to test for a flag because the result is always zero. However, you can perform a logical, not a bitwise, comparison between the numeric value and theNone
enumerated constant to determine whether any bits in the numeric value are set.If you create a value enumeration instead of a flags enumeration, it is still worthwhile to create a
None
enumerated constant. The reason is that by default the memory used for the enumeration is initialized to zero by the common language runtime. Consequently, if you do not define a constant whose value is zero, the enumeration will contain an illegal value when it is created.If there is an obvious default case your application needs to represent, consider using an enumerated constant whose value is zero to represent the default. If there is no default case, consider using an enumerated constant whose value is zero that means the case that is not represented by any of the other enumerated constants.
Do not define an enumeration value solely to mirror the state of the enumeration itself. For example, do not define an enumerated constant that merely marks the end of the enumeration. If you need to determine the last value of the enumeration, check for that value explicitly. In addition, you can perform a range check for the first and last enumerated constant if all values within the range are valid.
Do not specify enumerated constants that are reserved for future use.
When you define a method or property that takes an enumerated constant as a value, consider validating the value. The reason is that you can cast a numeric value to the enumeration type even if that numeric value is not defined in the enumeration.
Constructors
FlagsAttribute() |
Initializes a new instance of the FlagsAttribute class. |
Properties
TypeId |
When implemented in a derived class, gets a unique identifier for this Attribute. (Inherited from Attribute) |
Methods
Equals(Object) |
Returns a value that indicates whether this instance is equal to a specified object. (Inherited from Attribute) |
GetHashCode() |
Returns the hash code for this instance. (Inherited from Attribute) |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
IsDefaultAttribute() |
When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class. (Inherited from Attribute) |
Match(Object) |
When overridden in a derived class, returns a value that indicates whether this instance equals a specified object. (Inherited from Attribute) |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
ToString() |
Returns a string that represents the current object. (Inherited from Object) |
Explicit Interface Implementations
_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) |
Maps a set of names to a corresponding set of dispatch identifiers. (Inherited from Attribute) |
_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) |
Retrieves the type information for an object, which can be used to get the type information for an interface. (Inherited from Attribute) |
_Attribute.GetTypeInfoCount(UInt32) |
Retrieves the number of type information interfaces that an object provides (either 0 or 1). (Inherited from Attribute) |
_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) |
Provides access to properties and methods exposed by an object. (Inherited from Attribute) |
Applies to
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