Vector3.Transform Method

Definition

Transforms a vector.

Overloads

Transform(Vector3, Matrix4x4)

Transforms a vector by a specified 4x4 matrix.

Transform(Vector3, Quaternion)

Transforms a vector by the specified Quaternion rotation value.

Transform(Vector3, Matrix4x4)

Source:
Vector3.cs
Source:
Vector3.cs
Source:
Vector3.cs

Transforms a vector by a specified 4x4 matrix.

C#
public static System.Numerics.Vector3 Transform(System.Numerics.Vector3 position, System.Numerics.Matrix4x4 matrix);

Parameters

position
Vector3

The vector to transform.

matrix
Matrix4x4

The transformation matrix.

Returns

The transformed vector.

Applies to

.NET 10 and other versions
Product Versions
.NET Core 1.0, Core 1.1, Core 2.0, Core 2.1, Core 2.2, Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10
.NET Framework 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1
.NET Standard 2.0 (package-provided), 2.1
UWP 10.0

Transform(Vector3, Quaternion)

Source:
Vector3.cs
Source:
Vector3.cs
Source:
Vector3.cs

Transforms a vector by the specified Quaternion rotation value.

C#
public static System.Numerics.Vector3 Transform(System.Numerics.Vector3 value, System.Numerics.Quaternion rotation);

Parameters

value
Vector3

The vector to rotate.

rotation
Quaternion

The rotation to apply.

Returns

The transformed vector.

Applies to

.NET 10 and other versions
Product Versions
.NET Core 1.0, Core 1.1, Core 2.0, Core 2.1, Core 2.2, Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10
.NET Framework 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1
.NET Standard 2.0 (package-provided), 2.1
UWP 10.0