Vector256.ShiftLeft Method

Definition

Overloads

ShiftLeft(Vector256<UInt32>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector256<UInt16>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector256<SByte>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector256<IntPtr>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector256<Byte>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector256<Int32>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector256<Int16>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector256<UInt64>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector256<Int64>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector256<UIntPtr>, Int32)

Shifts each element of a vector left by the specified amount.

ShiftLeft(Vector256<UInt32>, Int32)

Source:
Vector256.cs
Source:
Vector256.cs
Source:
Vector256.cs

Important

This API is not CLS-compliant.

Shifts each element of a vector left by the specified amount.

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt32> ShiftLeft(System::Runtime::Intrinsics::Vector256<System::UInt32> vector, int shiftCount);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<uint> ShiftLeft (System.Runtime.Intrinsics.Vector256<uint> vector, int shiftCount);
[<System.CLSCompliant(false)>]
static member ShiftLeft : System.Runtime.Intrinsics.Vector256<uint32> * int -> System.Runtime.Intrinsics.Vector256<uint32>
Public Function ShiftLeft (vector As Vector256(Of UInteger), shiftCount As Integer) As Vector256(Of UInteger)

Parameters

vector
Vector256<UInt32>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

A vector whose elements where shifted left by shiftCount.

Attributes

Applies to

ShiftLeft(Vector256<UInt16>, Int32)

Source:
Vector256.cs
Source:
Vector256.cs
Source:
Vector256.cs

Important

This API is not CLS-compliant.

Shifts each element of a vector left by the specified amount.

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt16> ShiftLeft(System::Runtime::Intrinsics::Vector256<System::UInt16> vector, int shiftCount);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<ushort> ShiftLeft (System.Runtime.Intrinsics.Vector256<ushort> vector, int shiftCount);
[<System.CLSCompliant(false)>]
static member ShiftLeft : System.Runtime.Intrinsics.Vector256<uint16> * int -> System.Runtime.Intrinsics.Vector256<uint16>
Public Function ShiftLeft (vector As Vector256(Of UShort), shiftCount As Integer) As Vector256(Of UShort)

Parameters

vector
Vector256<UInt16>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

A vector whose elements where shifted left by shiftCount.

Attributes

Applies to

ShiftLeft(Vector256<SByte>, Int32)

Source:
Vector256.cs
Source:
Vector256.cs
Source:
Vector256.cs

Important

This API is not CLS-compliant.

Shifts each element of a vector left by the specified amount.

public:
 static System::Runtime::Intrinsics::Vector256<System::SByte> ShiftLeft(System::Runtime::Intrinsics::Vector256<System::SByte> vector, int shiftCount);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<sbyte> ShiftLeft (System.Runtime.Intrinsics.Vector256<sbyte> vector, int shiftCount);
[<System.CLSCompliant(false)>]
static member ShiftLeft : System.Runtime.Intrinsics.Vector256<sbyte> * int -> System.Runtime.Intrinsics.Vector256<sbyte>
Public Function ShiftLeft (vector As Vector256(Of SByte), shiftCount As Integer) As Vector256(Of SByte)

Parameters

vector
Vector256<SByte>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

A vector whose elements where shifted left by shiftCount.

Attributes

Applies to

ShiftLeft(Vector256<IntPtr>, Int32)

Source:
Vector256.cs
Source:
Vector256.cs
Source:
Vector256.cs

Shifts each element of a vector left by the specified amount.

public:
 static System::Runtime::Intrinsics::Vector256<IntPtr> ShiftLeft(System::Runtime::Intrinsics::Vector256<IntPtr> vector, int shiftCount);
public static System.Runtime.Intrinsics.Vector256<IntPtr> ShiftLeft (System.Runtime.Intrinsics.Vector256<IntPtr> vector, int shiftCount);
static member ShiftLeft : System.Runtime.Intrinsics.Vector256<nativeint> * int -> System.Runtime.Intrinsics.Vector256<nativeint>
Public Function ShiftLeft (vector As Vector256(Of IntPtr), shiftCount As Integer) As Vector256(Of IntPtr)

Parameters

vector

Vector256<IntPtr>

Vector256<nativeint>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

Vector256<IntPtr>

Vector256<nativeint>

A vector whose elements where shifted left by shiftCount.

Applies to

ShiftLeft(Vector256<Byte>, Int32)

Source:
Vector256.cs
Source:
Vector256.cs
Source:
Vector256.cs

Shifts each element of a vector left by the specified amount.

public:
 static System::Runtime::Intrinsics::Vector256<System::Byte> ShiftLeft(System::Runtime::Intrinsics::Vector256<System::Byte> vector, int shiftCount);
public static System.Runtime.Intrinsics.Vector256<byte> ShiftLeft (System.Runtime.Intrinsics.Vector256<byte> vector, int shiftCount);
static member ShiftLeft : System.Runtime.Intrinsics.Vector256<byte> * int -> System.Runtime.Intrinsics.Vector256<byte>
Public Function ShiftLeft (vector As Vector256(Of Byte), shiftCount As Integer) As Vector256(Of Byte)

Parameters

vector
Vector256<Byte>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

A vector whose elements where shifted left by shiftCount.

Applies to

ShiftLeft(Vector256<Int32>, Int32)

Source:
Vector256.cs
Source:
Vector256.cs
Source:
Vector256.cs

Shifts each element of a vector left by the specified amount.

public:
 static System::Runtime::Intrinsics::Vector256<int> ShiftLeft(System::Runtime::Intrinsics::Vector256<int> vector, int shiftCount);
public static System.Runtime.Intrinsics.Vector256<int> ShiftLeft (System.Runtime.Intrinsics.Vector256<int> vector, int shiftCount);
static member ShiftLeft : System.Runtime.Intrinsics.Vector256<int> * int -> System.Runtime.Intrinsics.Vector256<int>
Public Function ShiftLeft (vector As Vector256(Of Integer), shiftCount As Integer) As Vector256(Of Integer)

Parameters

vector
Vector256<Int32>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

A vector whose elements where shifted left by shiftCount.

Applies to

ShiftLeft(Vector256<Int16>, Int32)

Source:
Vector256.cs
Source:
Vector256.cs
Source:
Vector256.cs

Shifts each element of a vector left by the specified amount.

public:
 static System::Runtime::Intrinsics::Vector256<short> ShiftLeft(System::Runtime::Intrinsics::Vector256<short> vector, int shiftCount);
public static System.Runtime.Intrinsics.Vector256<short> ShiftLeft (System.Runtime.Intrinsics.Vector256<short> vector, int shiftCount);
static member ShiftLeft : System.Runtime.Intrinsics.Vector256<int16> * int -> System.Runtime.Intrinsics.Vector256<int16>
Public Function ShiftLeft (vector As Vector256(Of Short), shiftCount As Integer) As Vector256(Of Short)

Parameters

vector
Vector256<Int16>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

A vector whose elements where shifted left by shiftCount.

Applies to

ShiftLeft(Vector256<UInt64>, Int32)

Source:
Vector256.cs
Source:
Vector256.cs
Source:
Vector256.cs

Important

This API is not CLS-compliant.

Shifts each element of a vector left by the specified amount.

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt64> ShiftLeft(System::Runtime::Intrinsics::Vector256<System::UInt64> vector, int shiftCount);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<ulong> ShiftLeft (System.Runtime.Intrinsics.Vector256<ulong> vector, int shiftCount);
[<System.CLSCompliant(false)>]
static member ShiftLeft : System.Runtime.Intrinsics.Vector256<uint64> * int -> System.Runtime.Intrinsics.Vector256<uint64>
Public Function ShiftLeft (vector As Vector256(Of ULong), shiftCount As Integer) As Vector256(Of ULong)

Parameters

vector
Vector256<UInt64>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

A vector whose elements where shifted left by shiftCount.

Attributes

Applies to

ShiftLeft(Vector256<Int64>, Int32)

Source:
Vector256.cs
Source:
Vector256.cs
Source:
Vector256.cs

Shifts each element of a vector left by the specified amount.

public:
 static System::Runtime::Intrinsics::Vector256<long> ShiftLeft(System::Runtime::Intrinsics::Vector256<long> vector, int shiftCount);
public static System.Runtime.Intrinsics.Vector256<long> ShiftLeft (System.Runtime.Intrinsics.Vector256<long> vector, int shiftCount);
static member ShiftLeft : System.Runtime.Intrinsics.Vector256<int64> * int -> System.Runtime.Intrinsics.Vector256<int64>
Public Function ShiftLeft (vector As Vector256(Of Long), shiftCount As Integer) As Vector256(Of Long)

Parameters

vector
Vector256<Int64>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

A vector whose elements where shifted left by shiftCount.

Applies to

ShiftLeft(Vector256<UIntPtr>, Int32)

Source:
Vector256.cs
Source:
Vector256.cs
Source:
Vector256.cs

Important

This API is not CLS-compliant.

Shifts each element of a vector left by the specified amount.

public:
 static System::Runtime::Intrinsics::Vector256<UIntPtr> ShiftLeft(System::Runtime::Intrinsics::Vector256<UIntPtr> vector, int shiftCount);
[System.CLSCompliant(false)]
public static System.Runtime.Intrinsics.Vector256<UIntPtr> ShiftLeft (System.Runtime.Intrinsics.Vector256<UIntPtr> vector, int shiftCount);
[<System.CLSCompliant(false)>]
static member ShiftLeft : System.Runtime.Intrinsics.Vector256<unativeint> * int -> System.Runtime.Intrinsics.Vector256<unativeint>
Public Function ShiftLeft (vector As Vector256(Of UIntPtr), shiftCount As Integer) As Vector256(Of UIntPtr)

Parameters

vector

Vector256<UIntPtr>

Vector256<unativeint>

The vector whose elements are to be shifted.

shiftCount
Int32

The number of bits by which to shift each element.

Returns

Vector256<UIntPtr>

Vector256<unativeint>

A vector whose elements where shifted left by shiftCount.

Attributes

Applies to