CryptoStream.BeginRead(Byte[], Int32, Int32, AsyncCallback, Object) Method

Definition

Begins an asynchronous read operation. (Consider using ReadAsync instead.)

public:
 override IAsyncResult ^ BeginRead(cli::array <System::Byte> ^ buffer, int offset, int count, AsyncCallback ^ callback, System::Object ^ state);
public override IAsyncResult BeginRead (byte[] buffer, int offset, int count, AsyncCallback? callback, object? state);
public override IAsyncResult BeginRead (byte[] buffer, int offset, int count, AsyncCallback callback, object state);
override this.BeginRead : byte[] * int * int * AsyncCallback * obj -> IAsyncResult
Public Overrides Function BeginRead (buffer As Byte(), offset As Integer, count As Integer, callback As AsyncCallback, state As Object) As IAsyncResult

Parameters

buffer
Byte[]

The buffer to read the data into.

offset
Int32

The byte offset in buffer at which to begin writing data read from the stream.

count
Int32

The maximum number of bytes to read.

callback
AsyncCallback

An optional asynchronous callback, to be called when the read is complete.

state
Object

A user-provided object that distinguishes this particular asynchronous read request from other requests.

Returns

An IAsyncResult that represents the asynchronous read, which could still be pending.

Exceptions

Attempted an asynchronous read past the end of the stream, or a disk error occurred.

One or more of the arguments is invalid.

Methods were called after the stream was closed.

The current Stream implementation does not support the read operation.

Remarks

Important

Starting in .NET 6, this method might not read as many bytes as were requested. For more information, see Partial and zero-byte reads in DeflateStream, GZipStream, and CryptoStream.

In .NET Framework 4 and earlier versions, you have to use methods such as BeginRead and EndRead to implement asynchronous I/O operations. These methods are still available in current versions to support legacy code; however, the new async methods, such as ReadAsync, WriteAsync, CopyToAsync, and FlushAsync, help you implement asynchronous I/O operations more easily.

Pass the IAsyncResult return value to the EndRead method of the stream to determine how many bytes were read and to release operating system resources used for reading. EndRead must be called once for every call to BeginRead. You can do this either by using the same code that called BeginRead or in a callback passed to BeginRead.

The current position in the stream is updated when the asynchronous read or write is issued, not when the I/O operation completes.

Multiple simultaneous asynchronous requests render the request completion order uncertain.

Use the CanRead property to determine whether the current instance supports reading.

If a stream is closed or you pass an invalid argument, exceptions are thrown immediately from BeginRead. Errors that occur during an asynchronous read request, such as a disk failure during the I/O request, occur on the thread pool thread and throw exceptions when calling EndRead.

Applies to