CountdownEvent.Dispose Method

Definition

Releases resources used by the current instance of the CountdownEvent class.

Overloads

Dispose()

Releases all resources used by the current instance of the CountdownEvent class.

Dispose(Boolean)

Releases the unmanaged resources used by the CountdownEvent, and optionally releases the managed resources.

Dispose()

Releases all resources used by the current instance of the CountdownEvent class.

public:
 virtual void Dispose();
public void Dispose ();
abstract member Dispose : unit -> unit
override this.Dispose : unit -> unit
Public Sub Dispose ()

Implements

Remarks

Call Dispose when you are finished using the CountdownEvent. The Dispose method leaves the CountdownEvent in an unusable state. After calling Dispose, you must release all references to the CountdownEvent so the garbage collector can reclaim the memory that the CountdownEvent was occupying.

For more information, see Cleaning Up Unmanaged Resources and Implementing a Dispose Method.

Note

Always call Dispose before you release your last reference to the CountdownEvent. Otherwise, the resources it is using will not be freed until the garbage collector calls the CountdownEvent object's Finalize method.

See also

Applies to

Dispose(Boolean)

Releases the unmanaged resources used by the CountdownEvent, and optionally releases the managed resources.

protected:
 virtual void Dispose(bool disposing);
protected virtual void Dispose (bool disposing);
abstract member Dispose : bool -> unit
override this.Dispose : bool -> unit
Protected Overridable Sub Dispose (disposing As Boolean)

Parameters

disposing
Boolean

true to release both managed and unmanaged resources; false to release only unmanaged resources.

Remarks

Unlike most of the members of CountdownEvent, Dispose is not thread-safe and may not be used concurrently with other members of this instance.

Applies to