Controller. Stop Method
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Stops the target Clock.
public: void Stop();
public void Stop ();
member this.Stop : unit -> unit
Public Sub Stop ()
This method changes the target clock's CurrentState to Stopped.
A Stopped clock can be restarted by using the Begin, Seek, or SeekAlignedToLastTick method.
This method has no effect on the timing tree until the next time a tick is processed. As a side-effect, the appropriate events also will not be raised until then.
Stopping a clock triggers the CurrentGlobalSpeedInvalidated and CurrentStateInvalidated events, but not the Completed event.