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Creates a modifiable clone of this Light, making deep copies of this object's values. When copying dependency properties, this method copies resource references and data bindings (but they might no longer resolve) but not animations or their current values.
public: System::Windows::Media::Media3D::Light ^ Clone();
public System.Windows.Media.Media3D.Light Clone ();
override this.Clone : unit -> System.Windows.Media.Media3D.Light
Public Function Clone () As Light
This method is used to produce modifiable copies of frozen Freezable objects (or any Freezable object). For convenience, this method shadows the inherited version with a strongly typed implementation.
For more information, see Freezable.Clone.