Vector3D.Add Method

Definition

Adds a Vector3D structure to a Point3D structure or to another Vector3D structure.

Overloads

Add(Vector3D, Point3D)

Translates the specified Point3D structure by the specified Vector3D structure and returns the result as a Point3D structure.

Add(Vector3D, Vector3D)

Adds two Vector3D structures and returns the result as a Vector3D structure.

Add(Vector3D, Point3D)

Translates the specified Point3D structure by the specified Vector3D structure and returns the result as a Point3D structure.

C#
public static System.Windows.Media.Media3D.Point3D Add(System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);

Parameters

vector
Vector3D

The Vector3D structure used to translate the specified Point3D structure.

point
Point3D

The Point3D structure to be translated.

Returns

The result of translating point by vector.

Examples

The following example shows how to use the Add method to translate a Point3D structure by a Vector3D structure.

C#
// Translates a Point3D by a Vector3D using the static Add method.  
// Returns a Point3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D point1 = new Point3D(10, 5, 1);
Point3D pointResult = new Point3D();

pointResult = Vector3D.Add(vector1, point1);
// vectorResult is equal to (30, 35, 41)

See also

Applies to

.NET Framework 4.8.1 and other versions
Product Versions
.NET Framework 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1
Windows Desktop 3.0, 3.1, 5, 6, 7, 8, 9, 10

Add(Vector3D, Vector3D)

Adds two Vector3D structures and returns the result as a Vector3D structure.

C#
public static System.Windows.Media.Media3D.Vector3D Add(System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);

Parameters

vector1
Vector3D

The first Vector3D structure to add.

vector2
Vector3D

The second Vector3D structure to add.

Returns

The sum of vector1 and vector2.

Examples

The following example shows how to add two Vector3D structures.

C#
// Adds a Vector3D to a Vector3D using the overloaded + operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 + vector2;
// vectorResult is equal to (65, 100, 120)

See also

Applies to

.NET Framework 4.8.1 and other versions
Product Versions
.NET Framework 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1
Windows Desktop 3.0, 3.1, 5, 6, 7, 8, 9, 10