Vector3DConverter.CanConvertTo(ITypeDescriptorContext, Type) Method
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Determines whether an instance of a Vector3D structure can be converted to a different type.
public:
override bool CanConvertTo(System::ComponentModel::ITypeDescriptorContext ^ context, Type ^ destinationType);
C#
public override bool CanConvertTo(System.ComponentModel.ITypeDescriptorContext context, Type destinationType);
override this.CanConvertTo : System.ComponentModel.ITypeDescriptorContext * Type -> bool
abstract member CanConvertTo : System.ComponentModel.ITypeDescriptorContext * Type -> bool
override this.CanConvertTo : System.ComponentModel.ITypeDescriptorContext * Type -> bool
Public Overrides Function CanConvertTo (context As ITypeDescriptorContext, destinationType As Type) As Boolean
- context
- ITypeDescriptorContext
Describes the context information of a type.
- destinationType
- Type
The desired type that this Vector3D structure is being evaluated for conversion.
Indicates whether this Vector3D structure can be converted to destinationType
.
Value | Meaning |
---|---|
false | The converter cannot convert this Vector3D structure to the specified type. |
true | The converter can convert this Vector3D structure to the specified type. |
Product | Versions |
---|---|
.NET Framework | 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1 |
Windows Desktop | 3.0, 3.1, 5, 6, 7, 8, 9 |
Collaborate with us on GitHub
The source for this content can be found on GitHub, where you can also create and review issues and pull requests. For more information, see our contributor guide.
.NET feedback
.NET is an open source project. Select a link to provide feedback: