# Vector.Add Method

## Definition

Adds a vector to a point or to another vector.

## Overloads

 Add(Vector, Point) Translates the specified point by the specified vector and returns the resulting point. Add(Vector, Vector) Adds two vectors and returns the result as a Vector structure.

## Add(Vector, Point)

Translates the specified point by the specified vector and returns the resulting point.

public:
static System::Windows::Point Add(System::Windows::Vector vector, System::Windows::Point point);
public static System.Windows.Point Add (System.Windows.Vector vector, System.Windows.Point point);
static member Add : System.Windows.Vector * System.Windows.Point -> System.Windows.Point
Public Shared Function Add (vector As Vector, point As Point) As Point

#### Parameters

vector
Vector

The amount to translate the specified point.

point
Point

The point to translate.

#### Returns

The result of translating point by vector.

### Examples

The following example shows how to use this method to add a Point structure to a Vector structure.

private Point addPointAndVectorExample()
{
Vector vector1 = new Vector(20, 30);
Point point1 = new Point(10, 5);
Point pointResult = new Point();

// Add Point and Vector together.
// pointResult is equal to (30,35).
pointResult = Vector.Add(vector1, point1);

return pointResult;
}


## Add(Vector, Vector)

Adds two vectors and returns the result as a Vector structure.

public:
static System::Windows::Vector Add(System::Windows::Vector vector1, System::Windows::Vector vector2);
public static System.Windows.Vector Add (System.Windows.Vector vector1, System.Windows.Vector vector2);
static member Add : System.Windows.Vector * System.Windows.Vector -> System.Windows.Vector
Public Shared Function Add (vector1 As Vector, vector2 As Vector) As Vector

#### Parameters

vector1
Vector

The first vector to add.

vector2
Vector

The second vector to add.

#### Returns

The sum of vector1 and vector2.

### Examples

The following example shows how to use this method to add two Vector structures.

private Vector addTwoVectorsExample()
{
// Create two Vector structures.
Vector vector1 = new Vector(20, 30);
Vector vector2 = new Vector(45, 70);
Vector vectorResult = new Vector();

// Add the vectors together.
// vectorResult is equal to (65, 100).
vectorResult = Vector.Add(vector1, vector2);

return vectorResult;
}