# Vector.Add Method

## Definition

Important

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Adds a vector to a point or to another vector.

## Overloads

Add(Vector, Point) |
Translates the specified point by the specified vector and returns the resulting point. |

Add(Vector, Vector) |
Adds two vectors and returns the result as a Vector structure. |

## Add(Vector, Point)

Translates the specified point by the specified vector and returns the resulting point.

```
public:
static System::Windows::Point Add(System::Windows::Vector vector, System::Windows::Point point);
```

`public static System.Windows.Point Add (System.Windows.Vector vector, System.Windows.Point point);`

`static member Add : System.Windows.Vector * System.Windows.Point -> System.Windows.Point`

`Public Shared Function Add (vector As Vector, point As Point) As Point`

#### Parameters

- vector
- Vector

The amount to translate the specified point.

- point
- Point

The point to translate.

#### Returns

The result of translating `point`

by `vector`

.

### Examples

The following example shows how to use this method to add a Point structure to a Vector structure.

```
private Point addPointAndVectorExample()
{
Vector vector1 = new Vector(20, 30);
Point point1 = new Point(10, 5);
Point pointResult = new Point();
// Add Point and Vector together.
// pointResult is equal to (30,35).
pointResult = Vector.Add(vector1, point1);
return pointResult;
}
```

### See also

### Applies to

## Add(Vector, Vector)

Adds two vectors and returns the result as a Vector structure.

```
public:
static System::Windows::Vector Add(System::Windows::Vector vector1, System::Windows::Vector vector2);
```

`public static System.Windows.Vector Add (System.Windows.Vector vector1, System.Windows.Vector vector2);`

`static member Add : System.Windows.Vector * System.Windows.Vector -> System.Windows.Vector`

`Public Shared Function Add (vector1 As Vector, vector2 As Vector) As Vector`

#### Parameters

- vector1
- Vector

The first vector to add.

- vector2
- Vector

The second vector to add.

#### Returns

The sum of `vector1`

and `vector2`

.

### Examples

The following example shows how to use this method to add two Vector structures.

```
private Vector addTwoVectorsExample()
{
// Create two Vector structures.
Vector vector1 = new Vector(20, 30);
Vector vector2 = new Vector(45, 70);
Vector vectorResult = new Vector();
// Add the vectors together.
// vectorResult is equal to (65, 100).
vectorResult = Vector.Add(vector1, vector2);
return vectorResult;
}
```