TransferVirtual structure
The TransferVirtual structure is reserved for system use. Do not use it in your driver.
Syntax
struct TransferVirtual {
HANDLE hAllocation;
SIZE_T AllocationOffsetInBytes;
SIZE_T TransferOffsetInBytes;
SIZE_T TransferSizeInBytes;
D3DGPU_VIRTUAL_ADDRESS SourceVirtualAddress;
D3DGPU_VIRTUAL_ADDRESS DestinationVirtualAddress;
DXGK_TRANSFERFLAGS2 Flags;
UINT SwizzlingRangeId;
UINT SwizzlingRangeData;
};
Members
hAllocation
AllocationOffsetInBytes
TransferOffsetInBytes
TransferSizeInBytes
SourceVirtualAddress
DestinationVirtualAddress
Flags
SwizzlingRangeId
SwizzlingRangeData
Requirements
Version |
Available in Windows 7 and later versions of the Windows operating systems. |
Header |
D3dkmddi.h (include D3dkmddi.h) |
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Build date: 8/23/2012