ID2D1DrawInfo interface
Applies to: desktop apps only
Describes a graphics processing unit (GPU) rendering pass on a vertex or pixel shader.
When to implement
Custom implementations are not supported.
Members
The ID2D1DrawInfo interface inherits from ID2D1RenderInfo. ID2D1DrawInfo also has these types of members:
- Methods
Methods
The ID2D1DrawInfo interface has these methods.
Method | Description |
---|---|
SetConstantBuffer | Sets the constant buffer data that will be passed to the pixel shader specified for the render pass. |
SetPixelShader | Sets the shader instructions for this transform. |
SetResourceTexture | Sets the resource texture that corresponds to the specified shader texture index to the specified texture resource. |
SetVertexProcessing | Sets a vertex buffer, a corresponding vertex shader, and options to control how the vertices are to be handled by the Direct2D context. |
SetVertexShaderConstantBuffer | Establishes or changes the constant buffer data that will be passed to the vertex shader specified for the render pass. |
Remarks
Requirements
Minimum supported client |
Windows 8 |
Minimum supported server |
Windows Server 2012 |
Header |
D2d1effectauthor.h |
Library |
D2d1.lib |
See also
ID2D1DrawTransform::SetRenderInfo
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Build date: 9/5/2012