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Microsoft Robotics Class Reference
This callback function will be called once at the beginning of every frame. This is the best location for your application to handle updates to the scene, but is not intended to contain actual rendering calls, which should instead be placed in the OnFrameRender callback.
Namespace: Microsoft.Robotics.Simulation.Engine
Assembly: SimulationEngine (in SimulationEngine.dll) Version: 4.0.261.0 (4.0.261.0)
Syntax
public void Update(
GraphicsDevice device,
double appTime,
double elapsedTime,
double elapsedRealTime
)
Parameters
- device
Type: GraphicsDevice
- appTime
Type: System. . :: . .Double
- elapsedTime
Type: System. . :: . .Double
- elapsedRealTime
Type: System. . :: . .Double