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Update Method

Microsoft Robotics Class Reference

This callback function will be called once at the beginning of every frame. This is the best location for your application to handle updates to the scene, but is not intended to contain actual rendering calls, which should instead be placed in the OnFrameRender callback.

Namespace: Microsoft.Robotics.Simulation.Engine
Assembly: SimulationEngine (in SimulationEngine.dll) Version: 4.0.261.0 (4.0.261.0)

Syntax

public void Update(
    GraphicsDevice device,
    double appTime,
    double elapsedTime,
    double elapsedRealTime
)

Parameters

  • device
    Type: GraphicsDevice

See Also

SimulationEngine Class

Microsoft.Robotics.Simulation.Engine Namespace