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TerrainEntity Class

Microsoft Robotics Class Reference

Basic terrain entity, read from file height data and builds a matrix of ageia heightfields, a rendering mesh is created for each chunk rendering uses frustum culling to reduce chunks to be rendered

Namespace: Microsoft.Robotics.Simulation.Engine.Proxy
Assembly: SimulationEngine.Proxy (in SimulationEngine.Proxy.dll) Version: 4.0.261.0

Syntax

[DataContractAttribute(Namespace = "https://schemas.microsoft.com/robotics/2006/04/simulationengine.html")]
[XmlRootAttribute(Namespace = "https://schemas.microsoft.com/robotics/2006/04/simulationengine.html", 
    ElementName = "TerrainEntity")]
public class TerrainEntity : VisualEntity, 
    IDssSerializable, ICloneable

Inheritance Hierarchy

System. . :: . .Object
  Microsoft.Robotics.Simulation.Proxy. . :: . .Entity
    Microsoft.Robotics.Simulation.Engine.Proxy. . :: . .VisualEntity
      Microsoft.Robotics.Simulation.Engine.Proxy..::..TerrainEntity

See Also

TerrainEntity Members

Microsoft.Robotics.Simulation.Engine.Proxy Namespace