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Microsoft Robotics Class Reference
Basic terrain entity, read from file height data and builds a matrix of ageia heightfields, a rendering mesh is created for each chunk rendering uses frustum culling to reduce chunks to be rendered
Namespace: Microsoft.Robotics.Simulation.Engine.Proxy
Assembly: SimulationEngine.Proxy (in SimulationEngine.Proxy.dll) Version: 4.0.261.0
Syntax
[DataContractAttribute(Namespace = "https://schemas.microsoft.com/robotics/2006/04/simulationengine.html")]
[XmlRootAttribute(Namespace = "https://schemas.microsoft.com/robotics/2006/04/simulationengine.html",
ElementName = "TerrainEntity")]
public class TerrainEntity : VisualEntity,
IDssSerializable, ICloneable
Inheritance Hierarchy
System. . :: . .Object
Microsoft.Robotics.Simulation.Proxy. . :: . .Entity
Microsoft.Robotics.Simulation.Engine.Proxy. . :: . .VisualEntity
Microsoft.Robotics.Simulation.Engine.Proxy..::..TerrainEntity