glPixelTransferf, glPixelTransferi

The glPixelTransferf and glPixelTransferi functions set pixel transfer modes.

void glPixelTransferf(
  GLenum pname,  GLfloat param);void glPixelTransferi(  GLenum pname,  GLint param);

Parameters

  • pname
    The symbolic name of the pixel transfer parameter to be set. The following table gives the type, initial value, and range of valid values for each of the pixel transfer parameters that are set with glPixelTransfer.

    Pname Type Initial value Valid range
    GL_MAP_COLOR Boolean false true/false
    GL_MAP_STENCIL Boolean false true/false
    GL_INDEX_SHIFT integer 0 ( ∞,∞)
    GL_INDEX_OFFSET integer 0 ( ∞,∞)
    GL_RED_SCALE float 1.0 ( ∞,∞)
    GL_GREEN_SCALE float 1.0 ( ∞,∞)
    GL_BLUE_SCALE float 1.0 ( ∞,∞)
    GL_ALPHA_SCALE float 1.0 ( ∞,∞)
    GL_DEPTH_SCALE float 1.0 ( ∞,∞)
    GL_RED_BIAS float 0.0 ( ∞,∞)
    GL_GREEN_BIAS float 0.0 ( ∞,∞)
    GL_BLUE_BIAS float 0.0 ( ∞,∞)
    GL_ALPHA_BIAS float 0.0 ( ∞,∞)
    GL_DEPTH_BIAS float 0.0 ( ∞,∞)
  • param
    The value that pname is set to.

Remarks

The glPixelTransfer function sets pixel transfer modes that affect the operation of subsequent glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glDrawPixels, glReadPixels, glTexImage1D, glTexImage2D, glTexSubImage1D, and glTexSubImage2D commands. The algorithms that are specified by pixel transfer modes operate on pixels after they are read from the framebuffer (glReadPixels and glCopyPixels) or unpacked from client memory (glDrawPixels, glTexImage1D, and glTexImage2D). Pixel transfer operations happen in the same order, and in the same manner, regardless of the command that resulted in the pixel operation. Pixel storage modes (glPixelStore) control the unpacking of pixels being read from client memory, and the packing of pixels being written back into client memory.

Pixel transfer operations handle four fundamental pixel types: color, color index, depth, and stencil. Color pixels are made up of four floating-point values with unspecified mantissa and exponent sizes, scaled such that 0.0 represents zero intensity and 1.0 represents full intensity. Color indexes comprise a single fixed-point value, with unspecified precision to the right of the binary point. Depth pixels comprise a single floating-point value, with unspecified mantissa and exponent sizes, scaled such that 0.0 represents the minimum depth buffer value, and 1.0 represents the maximum depth buffer value. Finally, stencil pixels comprise a single fixed-point value, with unspecified precision to the right of the binary point.

The pixel transfer operations performed on the four basic pixel types are as follows:

  • Color
    Each of the four color components is multiplied by a scale factor, and then added to a bias factor. That is, the red component is multiplied by GL_RED_SCALE, and then added to GL_RED_BIAS; the green component is multiplied by GL_GREEN_SCALE, and then added to GL_GREEN_BIAS; the blue component is multiplied by GL_BLUE_SCALE, and then added to GL_BLUE_BIAS; and the alpha component is multiplied by GL_ALPHA_SCALE, and then added to GL_ALPHA_BIAS. After all four color components are scaled and biased, each is clamped to the range [0,1]. All color scale and bias values are specified with glPixelTransfer.

    If GL_MAP_COLOR is true, each color component is scaled by the size of the corresponding color-to-color map, and then replaced by the contents of that map indexed by the scaled component. That is, the red component is scaled by GL_PIXEL_MAP_R_TO_R_SIZE, and then replaced by the contents of GL_PIXEL_MAP_R_TO_R indexed by itself. The green component is scaled by GL_PIXEL_MAP_G_TO_G_SIZE, and then replaced by the contents of GL_PIXEL_MAP_G_TO_G indexed by itself. The blue component is scaled by GL_PIXEL_MAP_B_TO_B_SIZE, and then replaced by the contents of GL_PIXEL_MAP_B_TO_B indexed by itself. The alpha component is scaled by GL_PIXEL_MAP_A_TO_A_SIZE, and then replaced by the contents of GL_PIXEL_MAP_A_TO_A indexed by itself. All components taken from the maps are then clamped to the range [0,1]. GL_MAP_COLOR is specified with glPixelTransfer. The contents of the various maps are specified with glPixelMap.

  • Color index
    Each color index is shifted left by GL_INDEX_SHIFT bits, filling with zeros any bits beyond the number of fraction bits carried by the fixed-point index. If GL_INDEX_SHIFT is negative, the shift is to the right, again zero filled. GL_INDEX_OFFSET is then added to the index. GL_INDEX_SHIFT and GL_INDEX_OFFSET are specified with glPixelTransfer.

    From this point, operation diverges depending on the required format of the resulting pixels. If the resulting pixels are to be written to a color-index buffer, or if they are being read back to client memory in GL_COLOR_INDEX format, the pixels continue to be treated as indexes. If GL_MAP_COLOR is true, then each index is masked by 2^n 1, where n is GL_PIXEL_MAP_I_TO_I_SIZE, and then replaced by the contents of GL_PIXEL_MAP_I_TO_I indexed by the masked value. GL_MAP_COLOR is specified with glPixelTransfer. The contents of the index map are specified with glPixelMap.

    If the resulting pixels are to be written to an RGBA color buffer, or if they are being read back to client memory in a format other than GL_COLOR_INDEX, the pixels are converted from indexes to colors by referencing the four maps GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, and GL_PIXEL_MAP_I_TO_A. Before being dereferenced, the index is masked by 2n 1, where n is GL_PIXEL_MAP_I_TO_R_SIZE for the red map, GL_PIXEL_MAP_I_TO_G_SIZE for the green map, GL_PIXEL_MAP_I_TO_B_SIZE for the blue map, and GL_PIXEL_MAP_I_TO_A_SIZE for the alpha map. All components taken from the maps are then clamped to the range [0,1]. The contents of the four maps are specified with glPixelMap.

  • Depth
    Each depth value is multiplied by GL_DEPTH_SCALE, added to GL_DEPTH_BIAS, and then clamped to the range [0,1].

  • Stencil
    Each index is shifted GL_INDEX_SHIFT bits just as a color index is, and then added to GL_INDEX_OFFSET. If GL_MAP_STENCIL is true, each index is masked by 2*n* 1, where n is GL_PIXEL_MAP_S_TO_S_SIZE, then replaced by the contents of GL_PIXEL_MAP_S_TO_S indexed by the masked value.

The glPixelTransferf function can be used to set any pixel transfer parameter. If the parameter type is Boolean, 0.0 implies false and any other value implies true. If pname is an integer parameter, param is rounded to the nearest integer.

Likewise, glPixelTransferi can also be used to set any of the pixel transfer parameters. Boolean parameters are set to false if param is 0 and true otherwise. The param parameter is converted to floating point before being assigned to real-valued parameters.

If a glDrawPixels, glReadPixels, glCopyPixels, glTexImage1D, or glTexImage2D command is placed in a display list (see glNewList and glCallList), the pixel transfer mode settings in effect when the display list is executed are the ones that are used. They may be different from the settings when the command was compiled into the display list.

The following functions retrieve information related to glPixelTransfer:

glGet with argument GL_MAP_COLOR

glGet with argument GL_MAP_STENCIL

glGet with argument GL_INDEX_SHIFT

glGet with argument GL_INDEX_OFFSET

glGet with argument GL_RED_SCALE

glGet with argument GL_RED_BIAS

glGet with argument GL_GREEN_SCALE

glGet with argument GL_GREEN_BIAS

glGet with argument GL_BLUE_SCALE

glGet with argument GL_BLUE_BIAS

glGet with argument GL_ALPHA_SCALE

glGet with argument GL_ALPHA_BIAS

glGet with argument GL_DEPTH_SCALE

glGet with argument GL_DEPTH_BIAS

Error Codes

The following are the error codes generated and their conditions.

Error code Condition
GL_INVALID_ENUM pname was not an accepted value.
GL_INVALID_OPERATION glPixelTransfer was called between a call to glBegin and the corresponding call to glEnd.

Requirements

**  Windows NT/2000:** Requires Windows NT 3.5 or later.
**  Windows 95/98:** Requires Windows 95 or later. Available as a redistributable for Windows 95.
**  Header:** Declared in Gl.h.
**  Library:** Use Opengl32.lib.

See Also

glBegin, glCallList, glCopyPixels, glDrawPixels, glEnd, glNewList, glPixelMap, glPixelStore, glPixelZoom, glReadPixels, glTexImage1D, glTexImage2D