IWMSServerLimits.PlayerAcknowledgementTimeout (C#)

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IWMSServerLimits.PlayerAcknowledgementTimeout (C#)

The PlayerTimeout property specifies and retrieves the maximum length of time, in seconds, that a client is allowed to remain connected if the server has not received a client request.

Syntax

  IWMSServerLimits
  .PlayerAcknowledgementTimeout = int;
int = IWMSServerLimits.PlayerAcknowledgementTimeout;

Property Value

int containing the time, in seconds.

If this property fails, it throws an exception.

Number Description
0x80070057 int is an invalid argument.

Remarks

The value zero is not valid for the return value. The default value is 60 seconds.

Example Code

using Microsoft.WindowsMediaServices.Interop;
using System.Runtime.InteropServices;











    // Retrieve the IWMSServerLimits object for the server.
    ServerLimits = Server.Limits;

    // Retrieve the maximum amount of time a client
    // has between requests before being disconnected.
    iValue = ServerLimits.PlayerAcknowledgementTimeout;

    // Set the maximum amount of time a client
    // has between requests before being disconnected.
    ServerLimits.PlayerAcknowledgementTimeout = 3000;
}
catch (COMException comExc) {
    // TODO: Handle COM exceptions.
}
catch (Exception e) {
    // TODO: Handle exceptions.
}

Requirements

Reference: Add a reference to Microsoft.WindowsMediaServices.

Namespace: Microsoft.WindowsMediaServices.Interop.

Assembly: Microsoft.WindowsMediaServices.dll.

Library: WMSServerTypeLib.dll.

Platform: Windows ServerĀ 2003 family, Windows ServerĀ 2008 family.

See Also

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