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A Unity container extension that allows you to configure whether an object should be intercepted and which mechanism should be used to do it, and also provides a convenient set of methods for configuring injection for RuleDrivenPolicy instances.
Namespace: Microsoft.Practices.Unity.InterceptionExtension
Assembly: Microsoft.Practices.Unity.Interception (in Microsoft.Practices.Unity.Interception.dll)
Syntax
'Declaration
Public Class Interception _
Inherits UnityContainerExtension
public class Interception : UnityContainerExtension
public ref class Interception : public UnityContainerExtension
public class Interception extends UnityContainerExtension
Inheritance Hierarchy
System.Object
Microsoft.Practices.Unity.UnityContainerExtension
Microsoft.Practices.Unity.InterceptionExtension.Interception
See Also
Microsoft.Practices.Unity.InterceptionExtension Namespace
Interception.SetDefaultInterceptorFor(Type, IInstanceInterceptor)
Interception.SetDefaultInterceptorFor(Type, ITypeInterceptor)
Interception.SetInterceptorFor(Type, String, IInstanceInterceptor)
Interception.SetInterceptorFor(Type, String, ITypeInterceptor)