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An LifetimeManager implementation that does nothing, thus ensuring that instances are created new every time.
Namespace: Microsoft.Practices.Unity
Assembly: Microsoft.Practices.Unity (in Microsoft.Practices.Unity.dll)
Syntax
'Declaration
Public Class TransientLifetimeManager _
Inherits LifetimeManager
public class TransientLifetimeManager : LifetimeManager
public ref class TransientLifetimeManager : public LifetimeManager
public class TransientLifetimeManager extends LifetimeManager
Inheritance Hierarchy
System.Object
Microsoft.Practices.Unity.LifetimeManager
Microsoft.Practices.Unity.TransientLifetimeManager