OpenGL ES 2.0 to Direct3D 11 reference
[This article is for Windows 8.x and Windows Phone 8.x developers writing Windows Runtime apps. If you’re developing for Windows 10, see the latest documentation]
Use these reference topics to look up API mapping and short code samples when porting from OpenGL ES 2.0 to Direct3D 11.
In this section
You port your OpenGL Shader Language (GLSL) code to Microsoft High Level Shader Language (HLSL) code when you port your graphics architecture from OpenGL ES 2.0 to Direct3D 11 to create a game for Windows 8.