IDirectSoundCaptureBuffer::Unlock

This method unlocks the buffer.

HRESULT Unlock( 
  LPVOID lpvAudioPtr1, 
  DWORD dwAudioBytes1, 
  LPVOID lpvAudioPtr2, 
  DWORD dwAudioBytes2 
);

Parameters

  • lpvAudioPtr1
    Address of the value retrieved in the lplpvAudioPtr1 parameter of the IDirectSoundCaptureBuffer::Lock method.
  • dwAudioBytes1
    Number of bytes actually read from the lpvAudioPtr1 parameter. It should not exceed the number of bytes returned by the IDirectSoundCaptureBuffer::Lock method.
  • lpvAudioPtr2
    Address of the value retrieved in the lplpvAudioPtr2 parameter of the IDirectSoundCaptureBuffer::Lock method.
  • dwAudioBytes2
    Number of bytes actually read from the lpvAudioPtr2 parameter. It should not exceed the number of bytes returned by the IDirectSoundCaptureBuffer::Lock method.

Return Values

If the method succeeds, the return value is DS_OK.

If the method fails, the return value may be one of the following values:

DSERR_INVALIDPARAM

DSERR_INVALIDCALL

Remarks

An application must pass both pointers, lpvAudioPtr1 and lpvAudioPtr2, returned by the IDirectSoundCaptureBuffer::Lock method to ensure the correct pairing of IDirectSoundCaptureBuffer::Lock and IDirectSoundCaptureBuffer::Unlock. The second pointer is needed even if zero bytes were written to the second pointer.

Applications must pass the number of bytes actually written to the two pointers in the parameters dwAudioBytes1 and dwAudioBytes2.

Make sure that the capture buffer does not remain locked for long periods of time.

Requirements

OS Versions: Windows CE 2.12 and later. Version 2.12 requires DXPAK 1.0 or later.
Header: Dsound.h.
Link Library: Dsound.lib.

See Also

IDirectSoundCaptureBuffer::Lock

 Last updated on Thursday, April 08, 2004

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