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Mesh Class

The Mesh object is created when meshing a reconstruction volume. This provides access to the vertices, vertex colors, and triangle indexes of the mesh.

Syntax

public ref class Mesh sealed
public sealed class Mesh
var mesh = Microsoft.Kinect.Fusion.Mesh;

Members

Mesh has the following members.

Properties

Name Description
MeshBuffer Gets the buffer in which the mesh data is stored.
TriangleIndicies Gets the collection of triangle indexes. There are 3 indexes per triangle.
VertexColors Gets the collection of vertex colors. Each color has a corresponding vertex with the same index.

Requirements

Namespace: Microsoft.Kinect.Fusion

Metadata: microsoft.kinect.fusion.winmd

See also

Reference

Microsoft.Kinect.Fusion Namespace