Episode
Introduction to C++ and DirectX Game Development: (07) Adding AI and Other Extras to the Game
With the majority of game elements and systems in place, this module takes a look at how we can apply textures and different shaders to dress up the game objects and menus.
- [01:23] - Assessing what you need
- [04:49] - Common Pitfalls
- [09:08] - the Basics of an AI Agent
- [12:28] - Stepwise Implementation
- [26:24] - Tweaking It
- [37:07] - Wrapping Up
Full course outline:
- Mod 01: Introduction and Getting Started
- Mod 02: What DirectX Can Do and Creating the Main Game Loop
- Mod 03: Creating, Texturing, and Moving Objects
- Mod 04: State Management
- Mod 05: Capturing User Input
- Mod 06: Physics and Collision Detection
- Mod 07: Adding AI and Other Extras to the Game
With the majority of game elements and systems in place, this module takes a look at how we can apply textures and different shaders to dress up the game objects and menus.
- [01:23] - Assessing what you need
- [04:49] - Common Pitfalls
- [09:08] - the Basics of an AI Agent
- [12:28] - Stepwise Implementation
- [26:24] - Tweaking It
- [37:07] - Wrapping Up
Full course outline:
- Mod 01: Introduction and Getting Started
- Mod 02: What DirectX Can Do and Creating the Main Game Loop
- Mod 03: Creating, Texturing, and Moving Objects
- Mod 04: State Management
- Mod 05: Capturing User Input
- Mod 06: Physics and Collision Detection
- Mod 07: Adding AI and Other Extras to the Game
Video URL
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