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You should design to meet the minimum color contrast requirement for text and nontext content.
Windows high contrast is different than dark mode. It uses semantic color slots, i.e., each color has a meaning. For for example, In Aquatic theme, background color is black, selected text is blue gray with blue-turquoise background. We generally don't need to mark up or create a high contrast spec for standard components but for custom components we need to spec them out.
Tools like the axe for Designers plugin help you check the contrast ratio between text and background colors to meet WCAG standards.
Plugins like Include- Accessibility Annotations allow you to simulate how your design looks to people with different types of color blindness.
Finally, we add break point designs to ensure the design supports reflow, making sure the content and user interface adjust properly on different screen sizes and for users with varying needs.
One of the most effective ways to assist users with low vision is by developing a responsive design with functional breakpoints across all devices. This involves creating style sets tailored to various viewport sizes and using media queries to apply the right styles to the corresponding device dimensions.
Firstly, when testing your design drawings reduce your artboard size to 320x256. Utilizing auto layout is tremendously beneficial in this process. It's crucial to avoid using groups and unstructured frames, as they can complicate things. Additionally, consider implementing out a responsive relay if feasible. The translation between larger screens and this smaller size should be straightforward, without rearranging the order of elements or shifting them to the opposite side of the layout.
Indicate which areas are scrollable. For example, in a paragraph dialog, the entire body might be scrollable, including the title, to maximize vertical space for controls. Alternatively, the title could be outside the scrollable area, but this reduces vertical space for controls.
Make sure to clearly state the app's minimum supported resolution and explain how scale settings affect it. Also, make sure your app reflows properly up to the stated minimum supported resolution.
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