Build Mixed Reality Apps in Native C# with StereoKit
By the end of this module, you'll be able to set up, create, and build an application using StereoKit. You'll understand the features of StereoKit through a sample application called StereoKit ink application. You'll also work across OpenXR platforms like HoloLens 2 and Windows Mixed Reality.
Learning objectives
By the end of this module, you will be able to:
- Have a brief knowledge about the StereoKit application and its advantages.
- Learn some of the key features of StereoKit.
- How to configure, set up, and build an application using StereoKit for Mixed Reality development.
- Basic understanding of coding, 3D model, hand stimulation, and UI button in StereoKit Ink application.
- Learn fundamentals of drawing and interacting with Mixed Reality content.
- Understand developing the mixed reality application with StereoKit working across OpenXR platforms like HoloLens 2, and Windows PC.
Prerequisites
- Visual Studio 2019 - the Community version.
- StereoKit’s Visual Studio Template.
- Any OpenXR platforms: Windows MR, Oculus, SteamVR, Varjo, Monado, HoloLens, or an Oculus Quest.
- Familiarity in C# and Mixed Reality.