LearningModelDevice Class

Definition

The device used to evaluate the machine learning model.

public ref class LearningModelDevice sealed
/// [Windows.Foundation.Metadata.Activatable(Windows.AI.MachineLearning.ILearningModelDeviceFactory, 65536, "Windows.AI.MachineLearning.MachineLearningContract")]
/// [Windows.Foundation.Metadata.ContractVersion(Windows.AI.MachineLearning.MachineLearningContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class LearningModelDevice final
[Windows.Foundation.Metadata.Activatable(typeof(Windows.AI.MachineLearning.ILearningModelDeviceFactory), 65536, "Windows.AI.MachineLearning.MachineLearningContract")]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.AI.MachineLearning.MachineLearningContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class LearningModelDevice
function LearningModelDevice(deviceKind)
Public NotInheritable Class LearningModelDevice
Inheritance
Object IInspectable LearningModelDevice
Attributes

Windows requirements

Device family
Windows 10, version 1809 (introduced in 10.0.17763.0)
API contract
Windows.AI.MachineLearning.MachineLearningContract (introduced in v1.0)

Examples

The following example loads a model, selects the device on which to evaluate the model, and creates an evaluation session.

private async Task LoadModelAsync(string _modelFileName, bool _useGPU)
{
    LearningModel _model;
    LearningModelSession _session;

    try
    {
        // Load and create the model
        var modelFile = 
            await StorageFile.GetFileFromApplicationUriAsync(new Uri($"ms-appx:///Assets/{_modelFileName}"));
        _model = await LearningModel.LoadFromStorageFileAsync(modelFile);

        // Select the device to evaluate on
        LearningModelDevice device = null;
        if (_useGPU)
        {
            // Use a GPU or other DirectX device to evaluate the model.
            device = new LearningModelDevice(LearningModelDeviceKind.DirectX);
        }
        else
        {
            // Use the CPU to evaluate the model.
            device = new LearningModelDevice(LearningModelDeviceKind.Cpu);
        }

        // Create the evaluation session with the model and device.
        _session = new LearningModelSession(_model, device);

    }
    catch (Exception ex)
    {
        StatusBlock.Text = $"error: {ex.Message}";
        _model = null;
    }
}

Remarks

Windows Server

To use this API on Windows Server, you must use Windows Server 2019 with Desktop Experience.

Thread safety

This API is thread-safe.

Constructors

LearningModelDevice(LearningModelDeviceKind)

Create a LearningModelDevice from the specified LearningModelDeviceKind.

Properties

AdapterId

Returns the unique identifier for the device.

Direct3D11Device

Returns the IDirect3DDevice for the device.

Methods

CreateFromDirect3D11Device(IDirect3DDevice)

Create a LearningModelDevice from the specified IDirect3DDevice.

Applies to

See also