Graphics. DirectX Namespace
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Specifies pixel formats, and other enumerated constants, for use with Windows Runtime Direct3D 11 interop surfaces.
Identifies the alpha value, transparency behavior, of a surface. This is a Windows Runtime equivalent of the Desktop DXGI_ALPHA_MODE enumeration.
This is a Windows Runtime equivalent of the Desktop DXGI_COLOR_SPACE_TYPE enumeration.
Specifies pixel formats, which includes fully-typed and type-less formats. This is a Windows Runtime equivalent of the Desktop DXGI_FORMAT enumeration.
Values that indicate how the pipeline interprets vertex data that is bound to the input-assembler stage. These primitive topology values determine how the vertex data is rendered on screen. This is a Windows Runtime equivalent of the D3D_PRIMITIVE_TOPOLOGY enumeration.