Frame Reference Class
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public ref class MediaFrameReference sealed : IClosable
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 196608)] /// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)] /// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)] class MediaFrameReference final : IClosable
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 196608)] [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)] [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)] public sealed class MediaFrameReference : System.IDisposable
Public NotInheritable Class MediaFrameReference Implements IDisposable
Object Platform::Object IInspectable MediaFrameReference
Windows 10 Anniversary Edition (introduced in 10.0.14393.0)
Windows.Foundation.UniversalApiContract (introduced in v3.0)
To get an instance of MediaFrameReference from a media frame source, create a MediaFrameReader by calling CreateFrameReaderAsync on a MediaCapture object that has been initialized to use the desired media frame source. After the frame reader has been started by calling StartAsync, call TryAcquireLatestFrame to get a MediaFrameReference representing the latest frame from the media frame source.
Each MediaFrameReader maintains a circular buffer of MediaFrameReference objects obtained from TryAcquireLatestFrame. After all of the MediaFrameReference objects in the buffer have been used, subsequent calls to TryAcquireLatestFrame will cause the system to call Close (or Dispose in C#) on the oldest buffer object in order to reuse it. Once the object has been disposed, you can no longer use it to access the frame data. For this reason, you should not store the MediaFrameReference object longer than you actually need to process the frame. If your app scenario requires you to keep a reference to the data for longer, you should use one of the APIs provided to get the underlying data. These include:
It is the responsibility of the app to call Close (or Dispose) on the objects returned by these APIs when they are no longer being used.
If you access the SoftwareBitmap or Direct3DSurface objects provided by the VideoMediaFrame property of a MediaFrameReference, the system creates a strong reference to these objects, which means that they will not be disposed when you call Dispose on the containing MediaFrameReference. This also applies to the SoftwareBitmap or Direct3DSurface objects provided by the VideoFrame object that you obtain from the MediaFrameReference.VideoMediaFrame property. You must explicitly call the Dispose method of the SoftwareBitmap or Direct3DSurface directly for the objects to be immediately disposed. Otherwise, the garbage collector will eventually free the memory for these objects, but you can't know when this will occur, and if the number of allocated bitmaps or surfaces exceeds the maximum amount allowed by the system, the flow of new frames will stop.
|Windows version||SDK version||Value added|
Gets the spatial coordinate system for the referenced media frame, if one is defined.
Gets the duration of the referenced media frame.
Gets the format of the reference media frame.
Gets a map of properties for the referenced frame.
Gets the type of MediaFrameSource from which the referenced frame originated, such as a color, infrared, or custom source.
Gets a timestamp that is relative to the system and is correlatable across multiple media sources on the same device.
Disposes of the object and associated resources.
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.