SpatialInteraction Class

Definition

Represents an interaction caused by a hand, motion controller, or the user's voice.

public ref class SpatialInteraction sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 131072)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class SpatialInteraction final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 131072)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class SpatialInteraction
Public NotInheritable Class SpatialInteraction
Inheritance
Object Platform::Object IInspectable SpatialInteraction
Attributes

Windows requirements

Device family
Windows 10 (introduced in 10.0.10586.0 - for Xbox, see UWP features that aren't yet supported on Xbox)
API contract
Windows.Foundation.UniversalApiContract (introduced in v2.0)

Remarks

SpatialInteraction objects are not generally meant to be interpreted directly. Instead, you should target the interaction to a particular hologram based on the SpatialPointerPose from the InteractionDetected event arguments. You can then route recognition of this interaction to that hologram's SpatialGestureRecognizer by calling its CaptureInteraction method.

Properties

SourceState

Gets the state associated with the source update that triggered this gesture.

Applies to