KeyRoutedEventArgs Class
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public ref class KeyRoutedEventArgs sealed : RoutedEventArgs
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class KeyRoutedEventArgs final : RoutedEventArgs
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class KeyRoutedEventArgs : RoutedEventArgs
Public NotInheritable Class KeyRoutedEventArgs
Inherits RoutedEventArgs
- Inheritance
- Attributes
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Button input is mapped to different key values for various devices.
This table provides the mapping detail for game pad and remote devices.
Button | Key value | OriginalKey value |
---|---|---|
![]() | Space | GamepadA or NavigationAccept |
![]() | Escape | GamepadB or NavigationCancel |
![]() | GamepadX | GamepadX |
![]() | GamepadY | GamepadY |
![]() 50 | GamepadDPadUp/Down/Left/Right | GamepadDPadUp/Down/Left/Right or NavigationUp/Down/Left/Right |
![]() | GamepadLeftThumbstickButton/Up/Down/Left/Right or GamepadRightThumbstickButton/Up/Down/Left/Right | GamepadLeftThumbstickButton/Up/Down/Left/Right or GamepadRightThumbstickButton/Up/Down/Left/Right or NavigationUp/Down/Left/Right |
![]() | GamePadRightTrigger/LeftTrigger | GamePadRightTrigger/LeftTrigger |
![]() | GamePadRightShoulder/LeftShoulder | GamePadRightShoulder/LeftShoulder |
![]() | GamepadMenu | GamepadMenu or NavigationMenu |
![]() | GamepadView | GamepadView or NavigationView |
Windows version | SDK version | Value added |
---|---|---|
1607 | 14393 | DeviceId |
Device |
Gets a unique ID for the input device that generated this key event. Use DeviceId to differentiate between all connected devices that can generate key events, such as multiple game controllers.
|
Handled |
Gets or sets a value that marks the routed event as handled. A true value for Handled prevents most handlers along the event route from handling the same event again. |
Key |
Gets the virtual key associated with the event. Depending on the input device, this can be a mapped value. For raw, unmapped event data, see the OriginalKey property. |
Key |
Gets a structure value that reports various system-detected characteristics of the key press, including repeat count and menu status. |
Original |
Gets the original, unmapped virtual key associated with the event. Depending on the input device, the input button might be mapped to a different key value. For the mapped event value, see the Key property. |
Original |
Gets a reference to the object that raised the event. This is often a template part of a control rather than an element that was declared in your app UI. (Inherited from RoutedEventArgs) |
Product | Versions |
---|---|
WinRT | Build 10240, Build 10586, Build 14383, Build 15063, Build 16299, Build 17134, Build 17763, Build 18362, Build 19041, Build 20348, Build 22000, Build 22621, Build 26100 |