IDiaSymbol::get_isHLSLData

Specifies whether this symbol represents High Level Shader Language (HLSL) data.

Syntax

HRESULT get_isHLSLData(
   BOOL* pRetVal);

Parameters

pRetVal

[out] A pointer to a BOOL that specifies whether this symbol represents HLSL data.

Return Value

If successful, returns S_OK; otherwise, returns S_FALSE or an error code.

See also