D3D12DDI_D3D12_OPTIONS_DATA_0062 structure (d3d12umddi.h)

Contains display options data.

Syntax

typedef struct D3D12DDI_D3D12_OPTIONS_DATA_0062 {
  D3D12DDI_RESOURCE_BINDING_TIER              ResourceBindingTier;
  D3D12DDI_CONSERVATIVE_RASTERIZATION_TIER    ConservativeRasterizationTier;
  D3D12DDI_TILED_RESOURCES_TIER               TiledResourcesTier;
  D3D12DDI_CROSS_NODE_SHARING_TIER            CrossNodeSharingTier;
  BOOL                                        VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation;
  BOOL                                        OutputMergerLogicOp;
  D3D12DDI_RESOURCE_HEAP_TIER                 ResourceHeapTier;
  BOOL                                        DepthBoundsTestSupported;
  D3D12DDI_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier;
  BOOL                                        CopyQueueTimestampQueriesSupported;
  D3D12DDI_COMMAND_QUEUE_FLAGS                WriteBufferImmediateQueueFlags;
  D3D12DDI_VIEW_INSTANCING_TIER               ViewInstancingTier;
  BOOL                                        BarycentricsSupported;
  BOOL                                        ReservedBufferPlacementSupported;
  BOOL                                        Deterministic64KBUndefinedSwizzle;
  BOOL                                        SRVOnlyTiledResourceTier3;
  D3D12DDI_RENDER_PASS_TIER                   RenderPassTier;
  D3D12DDI_RAYTRACING_TIER                    RaytracingTier;
  D3D12DDI_VARIABLE_SHADING_RATE_TIER         VariableShadingRateTier;
  BOOL                                        PerPrimitiveShadingRateSupportedWithViewportIndexing;
  BOOL                                        AdditionalShadingRatesSupported;
  UINT                                        ShadingRateImageTileSize;
  BOOL                                        BackgroundProcessingSupported;
} D3D12DDI_D3D12_OPTIONS_DATA_0062;

Members

ResourceBindingTier

Resource binding tier.

ConservativeRasterizationTier

Conservative rasterization tier.

TiledResourcesTier

Tiled resources tier.

CrossNodeSharingTier

Cross node sharing tier.

VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation

VP and RT array index from any shader feeding rasterizer supported without GS emulation.

OutputMergerLogicOp

Output merger logic option.

ResourceHeapTier

Resource heap tier.

DepthBoundsTestSupported

Depth bounds test supported.

ProgrammableSamplePositionsTier

Programmable sample positions tier.

CopyQueueTimestampQueriesSupported

Copy queue timestamp queries supported.

WriteBufferImmediateQueueFlags

Write buffer immediate queue flags.

ViewInstancingTier

View instancing tier.

BarycentricsSupported

Barycentrics supported.

ReservedBufferPlacementSupported

Reserved buffer placement supported. Supports only just 64KB aligned MSAA.

Deterministic64KBUndefinedSwizzle

Deterministic 64KB undefined swizzle.

SRVOnlyTiledResourceTier3

Indicates whether the hardware supports SRV-only sparse volume textures.

RenderPassTier

The D3D12DDI_RENDER_PASS_TIER that the hardware supports.

RaytracingTier

The D3D12DDI_RAYTRACING_TIER that the hardware supports.

VariableShadingRateTier

The D3D12DDI_VARIABLE_SHADING_RATE_TIER that the hardware supports.

PerPrimitiveShadingRateSupportedWithViewportIndexing

Indicates that primitive shading rate is supported with viewport indexing.

AdditionalShadingRatesSupported

Indicates that additional shading rates are supported.

ShadingRateImageTileSize

The shading rate image tile size.

BackgroundProcessingSupported

BOOL to indicate that the driver supports background processing.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1903
Header d3d12umddi.h