D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS structure (d3d12umddi.h)

Parameters needed to specify whether the application has a dependency on the resource being cleared, to a specific color.

Syntax

typedef struct D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS {
  D3D12DDI_CLEAR_VALUES ClearValue;
} D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS;

Members

ClearValue

Pointer to a D3D12DDI_CLEAR_VALUES structure that holds the parameters need to begin a Render Pass.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h