D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS structure (d3d12umddi.h)
Parameters needed to specify whether the application has a dependency on the resource being cleared, to a specific color.
Syntax
typedef struct D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS {
D3D12DDI_CLEAR_VALUES ClearValue;
} D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS;
Members
ClearValue
Pointer to a D3D12DDI_CLEAR_VALUES structure that holds the parameters need to begin a Render Pass.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for