D3D12DDI_RENDER_PASS_ENDING_ACCESS structure (d3d12umddi.h)

Specifies the resources needed to end access to a Render Pass.

Syntax

typedef struct D3D12DDI_RENDER_PASS_ENDING_ACCESS {
  D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE Type;
  union {
    D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS            Resolve;
    D3D12DDI_RENDER_PASS_ENDING_ACCESS_SUSPEND_LOCAL_READ_PARAMETERS SuspendLocalRead;
  };
} D3D12DDI_RENDER_PASS_ENDING_ACCESS;

Members

Type

The D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE.

Resolve

The D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS.

SuspendLocalRead

The D3D12DDI_RENDER_PASS_ENDING_ACCESS_SUSPEND_LOCAL_READ_PARAMETERS.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h