D3D12DDIARG_TEX3D_RENDER_TARGET_VIEW structure (d3d12umddi.h)

Describes a three-dimensional (3-D) texture that is used to create a render target view.

Syntax

typedef struct D3D12DDIARG_TEX3D_RENDER_TARGET_VIEW {
  UINT MipSlice;
  UINT FirstW;
  UINT WSize;
} D3D12DDIARG_TEX3D_RENDER_TARGET_VIEW;

Members

MipSlice

The identifier of the MIP-map slice.

FirstW

The identifier of the first array slice.

WSize

The number of array slices for the texture.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h