D3DHAL_DP2SETRENDERTARGET2 structure (d3dhal.h)
The D3DHAL_DP2SETRENDERTARGET2 structure is used with the D3DDP2OP_SETRENDERTARGET2 opcode to map a portion of a rendering target surface and depth buffer in the current context.
Syntax
typedef struct _D3DHAL_DP2SETRENDERTARGET2 {
DWORD RTIndex;
DWORD hRenderTarget;
} D3DHAL_DP2SETRENDERTARGET2;
Members
RTIndex
Specifies an index into the rendering target.
hRenderTarget
Specifies a handle to the rendering target.
Requirements
Requirement | Value |
---|---|
Header | d3dhal.h (include D3dhal.h) |
See also
D3DDP2OP_SETRENDERTARGET2
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