D3DDDI_WAITFORSYNCHRONIZATIONOBJECTFROMCPU_FLAGS structure (d3dukmdt.h)

D3DDDI_WAITFORSYNCHRONIZATIONOBJECTFROMCPU_FLAGS describes the type of input synchronization objects to wait for.

Syntax

typedef struct _D3DDDI_WAITFORSYNCHRONIZATIONOBJECTFROMCPU_FLAGS {
  union {
    struct {
      UINT WaitAny : 1;
      UINT Reserved : 31;
    };
    UINT Value;
  };
} D3DDDI_WAITFORSYNCHRONIZATIONOBJECTFROMCPU_FLAGS;

Members

WaitAny

Value Meaning
0 (FALSE) [in] The wait condition is considered to be satisfied when all input synchronization objects are signaled to the corresponding input fence values or greater.
1 (TRUE) [in] The wait condition is considered to be satisfied when any of the input synchronization objects is signaled to the corresponding input fence value or greater.

Reserved

This member is reserved and should be set to zero.

Value

The consolidated value of the bitfields in the nested structure.

Requirements

Requirement Value
Minimum supported client Windows 10
Minimum supported server Windows Server 2016
Header d3dukmdt.h (include D3dumddi.h, D3dkmddi.h)