D3D11_VIDEO_PROCESSOR_FORMAT_CAPS enumeration (d3d11.h)

Defines capabilities related to input formats for a Microsoft Direct3D 11 video processor.

Syntax

typedef enum D3D11_VIDEO_PROCESSOR_FORMAT_CAPS {
  D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_INTERLACED = 0x1,
  D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_PROCAMP = 0x2,
  D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_LUMA_KEY = 0x4,
  D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_PALETTE_INTERLACED = 0x8
} ;

Constants

 
D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_INTERLACED
Value: 0x1
The video processor can deinterlace an input stream that contains interlaced RGB video.
D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_PROCAMP
Value: 0x2
The video processor can perform color adjustment on RGB video.
D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_LUMA_KEY
Value: 0x4
The video processor can perform luma keying on RGB video.
D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_PALETTE_INTERLACED
Value: 0x8
The video processor can deinterlace input streams with palettized color formats.

Remarks

These flags define video processing capabilities that usually are not needed, and that video devices are therefore not required to support.

The first three flags relate to RGB support for functions that are normally applied to YCbCr video: deinterlacing, color adjustment, and luma keying. A device that supports these functions for YCbCr is not required to support them for RGB input. Supporting RGB input for these functions is an additional capability, reflected by these constants. Note that the driver might convert the input to another color space, perform the indicated function, and then convert the result back to RGB.

Similarly, a device that supports deinterlacing is not required to support deinterlacing of palettized formats. This capability is indicated by the D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_PALETTE_INTERLACED flag.

Requirements

Requirement Value
Minimum supported client Windows 8 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 [desktop apps | UWP apps]
Header d3d11.h

See also

D3D11_VIDEO_PROCESSOR_CAPS

Direct3D 11 Video Enumerations