D3D12_TEX2DMS_ARRAY_SRV structure (d3d12.h)

Describes the subresources from an array of multi sampled 2D textures to use in a shader-resource view.

Syntax

typedef struct D3D12_TEX2DMS_ARRAY_SRV {
  UINT FirstArraySlice;
  UINT ArraySize;
} D3D12_TEX2DMS_ARRAY_SRV;

Members

FirstArraySlice

The index of the first texture to use in an array of textures.

ArraySize

Number of textures to use.

Remarks

This structure is one member of a shader-resource-view description, D3D12_SHADER_RESOURCE_VIEW_DESC.

Requirements

Requirement Value
Header d3d12.h

See also

Core Structures