D3D12_TILE_SHAPE structure (d3d12.h)

Describes the shape of a tile by specifying its dimensions.

Syntax

typedef struct D3D12_TILE_SHAPE {
  UINT WidthInTexels;
  UINT HeightInTexels;
  UINT DepthInTexels;
} D3D12_TILE_SHAPE;

Members

WidthInTexels

The width in texels of the tile.

HeightInTexels

The height in texels of the tile.

DepthInTexels

The depth in texels of the tile.

Remarks

This structure is used by the GetResourceTiling method.

Requirements

Requirement Value
Header d3d12.h

See also

CD3DX12_TILE_SHAPE

Core Structures