Debug Layer Structures

The following structures are declared in d3d12sdklayers.h.

In this section

Topic Description
D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS
Describes per-command-list settings used by GPU-Based Validation.
D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS
Describes settings used by GPU-Based Validation.
D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR
Describes the amount of artificial slowdown inserted by the debug device to simulate lower-performance graphics adapters.
D3D12_INFO_QUEUE_FILTER
Debug message filter; contains a lists of message types to allow or deny.
D3D12_INFO_QUEUE_FILTER_DESC
Allow or deny certain types of messages to pass through a filter.
D3D12_MESSAGE
A debug message in the Information Queue.

Direct3D 12 Programming Environment Setup

Debug Layer Reference

Direct3D 12 Reference